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Trilingual user researcher | Sigma Xi Associate Member | Independent scholar on game studies
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Claire is an independent scholar on game studies and a former user researcher from the gaming and fintech industry. She conducts her research projects in Chinese, English, and Japanese. Her research interests are women's gaming experiences and game content analysis from a gender studies perspective.
She got her MSc degree from The University of Hong Kong, and is an associate member of Sigma Xi, the scientific research honor society.
She got her MSc degree from The University of Hong Kong, and is an associate member of Sigma Xi, the scientific research honor society.
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📖 The University of Hong Kong, MSc in Marketing
· Core courses: Applied Marketing Research & Metrics; Big Data Consumer Analytics; Consumer Insights
📖 The Chinese University of Hong Kong (Shenzhen campus), BBA in Finance
· 2025H1 alumni consultant
· Dean’s List (Academic Year 2020-2021)
· Admission to Academic Exchange Programs (University of Cambridge, UK & Aoyama Gakuin University, Japan)
· Core courses: Marketing Research; Big Data Marketing; Behavioral Finance; Investment Analysis and Portfolio Management
· Dean’s List (Academic Year 2020-2021)
· Admission to Academic Exchange Programs (University of Cambridge, UK & Aoyama Gakuin University, Japan)
· Core courses: Marketing Research; Big Data Marketing; Behavioral Finance; Investment Analysis and Portfolio Management
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· Sigma Xi, the scientific research honor society: associate member
· Japanese Language Proficiency Test (JLPT): N1
· Charted Financial Analyst (CFA) level I: passed with high score
· Japanese Language Proficiency Test (JLPT): N1
· Charted Financial Analyst (CFA) level I: passed with high score
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Academic Publications & Conference Presentations
📋 Age effects on delay discounting across the lifespan: A meta-analytical approach to theory comparison and model development
· Third Author | 2023 | Psychological Bulletin, 149(7–8), 447–486. https://doi.org/10.1037/bul0000396
· Investigates how the degree of delay discounting changes across one’s life using meta analysis and regression analysis
📋Personification as Playable Heritage: Chinese Guofeng Mobile Games as Interactive Museums
· Co-first Author | 2026 | CDiGRA 2026
· Analyzes how personification in the character design of Chinese Guofeng games make cultural heritage playable, lifelike, and accessible
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📋 When satisfying video watching experience does not lead to character acquisition: character demos, character attachment, and gacha behavior in Genshin Impact
· Sole Author | 2026 | full manuscript completed
· Investigates the relationship among players’ attitudes toward Genshin Impact character demos, the degree of character attachment, and the extent of gacha purchasing behavior using Structural Equation Modeling
📋 From Participant to Scholar: Wanderer in Genshin Impact as an Epistemic Character for Understanding the Participant–Researcher Identity of Scholars in Sociology
· Sole Author | 2026 | full manuscript submitted
· Analyzes how Wanderer in Genshin Impact transitioned from a participant in society to a scholar devoted to the study of history and society, and explores how his experience may facilitate the understanding of the formation of participant-researcher identity for scholars in the social sciences
📋 Nested landscapes and player identity: how the visual and gameplay design of Temple of Space in Genshin Impact affects the boundary between player and avatar
· Sole Author | 2026
· Theorizes a major in-game palace as a “recursive spatiality” to analyze its impact on the boundary between player and avatar
📋 From participation to co-creation: how Ahatopia in Hongkai: Star Rail represents fandom culture
· First Author | 2026
· Discusses how Ahatopia, an area in Hongkai: Star Rail, represents fandom culture while fostering dynamic interactions with players
📋 Collaborative affection: analyzing women gamer communities through shared document practices in the fandom of Ashes of The Kingdom
· Sole Author | Target: 2027 GachaCon Conference (proposal under development)
· A qualitative interview-based study on how women gamers of Ashes of The Kingdom build emotional connections and collaborative knowledge systems through shared online documents outside the game
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· 21 independently conducted studies on content analysis of games & literature works
· Officially recognized as a top gaming content creator on miHoYo BBS, cultivating a readership of 6,700+ followers
1 / Content analysis of games and literatures from the aspect of gender studies
A milestone work in representing female's life experiences: a review of Cleaning Garbage in The Wasteland. 2025.
女性生命经验书写的里程碑之作:《我在废土世界扫垃圾》repo
女性生命经验书写的里程碑之作:《我在废土世界扫垃圾》repo
Beyond the constrain of gender: a review of JACKJEANNE. 2023.
超越性别的器皿吧:评《JACKJEANNE》
A long way to go for games targeting women gamers: a review of Life Makeover. 2023.
女性向游戏前路漫漫:评《以闪亮之名》
超越性别的器皿吧:评《JACKJEANNE》
A long way to go for games targeting women gamers: a review of Life Makeover. 2023.
女性向游戏前路漫漫:评《以闪亮之名》
2 / Gameplay design analysis of otaku games
Visual representation of emotions: analyzing the content design of Penacony in Honkai: Star Rail. 2024.
情绪的可视化诠释:《崩坏·星穹铁道》匹诺康尼地区内容设计浅析
Why can video games become 'the ninth art'? Guardian Tales provides its answer. 2022.
游戏研究 | 游戏为何能成为第九艺术?《坎公骑冠剑》提供了它的答案
The lost kingdom: analyzing the gameplay design of Enkonomia in Genshin Impact (a series of 5 chapters). 2022.
寂寥失落之国:渊下宫地区游戏设计浅析(1)
情绪的可视化诠释:《崩坏·星穹铁道》匹诺康尼地区内容设计浅析
Why can video games become 'the ninth art'? Guardian Tales provides its answer. 2022.
游戏研究 | 游戏为何能成为第九艺术?《坎公骑冠剑》提供了它的答案
The lost kingdom: analyzing the gameplay design of Enkonomia in Genshin Impact (a series of 5 chapters). 2022.
寂寥失落之国:渊下宫地区游戏设计浅析(1)
3 / Book review
Book review on Otaku Culture and Feminism. 2026.
专著书评 | 御宅文化与女性主义
专著书评 | 御宅文化与女性主义
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· Reviewer, CDiGRA 2026 Conference, June 2026.
· Invited talk, Introduction on Game Studies. Anonymous Feminist Arts & Literature Collective, June 15, 2026.
· Attendee, History of Games 2026, City University of Hong Kong, June 2026.
· Attendee, 2026 Boya International Academic Conference on Video Games, Peking University, April 2026.
· Attendee, GachaCon2026, City University of Hong Kong, February 2026.
· Invited talk, Introduction on Game Studies. Anonymous Feminist Arts & Literature Collective, June 15, 2026.
· Attendee, History of Games 2026, City University of Hong Kong, June 2026.
· Attendee, 2026 Boya International Academic Conference on Video Games, Peking University, April 2026.
· Attendee, GachaCon2026, City University of Hong Kong, February 2026.
Junsong Lu, Jiayi Yao, Zehui Zhou, X. T. (XiaoTian) Wang
Psychological Bulletin, vol. 149, 2023 Jul, pp. 447--486